“You Wouldn’t Have Beaten Me If You Didn’t Know What I Was Gonna Do!”
Unfamiliar with the original Starcraft megastar? SlayerS_Boxer is the ultimate argument for why you hate Terran players. So when he speaks, you’re apparently supposed to listen. Spoiler alert: The wizard of nuclear warfare and dropship play has a beef with replays:
Replay is a big problem too. The retirement of old progamers was influenced by replay. Even when Nal_rA and others pulled off an interesting strategy, copying it a day or two after is possible because of replay. As the old progamers went down, fans left. More effort was needed to hold them, but such effort is insufficient nowadays.
Isn’t it funny that the final opinion of a professional gamer always caters to their skill set? And that every Starcraft-related opinion is a matter of preserving the game’s skill gap? And that I consider this news-worthy because his “replays” are a legendary cross between “entertaining” and “jaw-drop”?
Let’s assume Boxer isn’t full of crap. Replays have a detrimental impact on the game of Starcraft because replays expose too many holes in gimmick strategies. If you believe this, congratulations! Your hero just conceded that Starcraft lacks the depth to continue being the ultimate competitive video game!
He is echoing the same argument that people make when they choose college basketball over the pro game. National Basketball Association rosters feature so much talent that the game devolves into a war of one-on-one basketball, where superstars use the benefit of a referee’s whistle to take over the game. Likewise, Boxer is upset that his micro-heavy, risk-first style has been “deemed inferior” by a set of boring playstyles where the final resource tallies would look natural on an Obama budget.
In other words, Boxer is arguing that competitive Starcraft would be far more fun to watch if it looked like your last LAN party instead of trained machines going all binary on each other. Well, South Korea is the only country on the planet with a refined taste for professional gaming, and they did it by convincing the world they’re a hell of a lot better than us at video games, so I’m going to have to disagree with that.


December 17th, 2009 at 5:57 pm
I followed the link and that “Boxer vs Jaedong” caught my attention… rofl.
December 17th, 2009 at 7:57 pm
I just watched that match as well…LMFAO
December 17th, 2009 at 8:27 pm
btw ghetto
http://www.gamesindustry.biz/articles/cloud-gaming-is-a-win-for-everyone-dyack
“[...]you buy something and it’s yours forever[...]”
“[...]You can’t pirate something you don’t have[...]”
Nice way to contradict himself in the same article.
He fails to tell a real benefit for the costumer, as expected.
December 18th, 2009 at 5:50 am
Stop being so prolific =(
December 18th, 2009 at 1:23 pm
Cloud-computing: OH HEY LETS PUT ALL MY PRIVATE DATA ONTO SOMEONES SERVER ON THE INTERNET THAT I HAVE NO CONTROL OVER AND HAVE TO PAY A MONTHLY FEE TO USE WHILE BEING LIMITED BY THE SPEED OF MY INTERNET CONNECTION. SOUNDS LIKE A GOOD IDEA.
December 18th, 2009 at 5:30 pm
@grmnasasin0227:
I think you are thinking of OnLive. That is the only “fail” cloud service I have seen. Otherwise, it caters to business types who tend to forget where they put files.
Otherwise, you would be hating on steam, which I’m pretty sure is not what you are attempting to do.
December 18th, 2009 at 6:52 pm
Dude fuck Steam. Ever since the update last night, servers were losing connection, loadouts wouldn’t work, there was really goofy shit going on with items…and the problems were still happening this morning when I tried again. Srsly, fuck Steam.
December 19th, 2009 at 7:09 pm
Cloud-computing is a fitting name because it is pure vapourware.
Okay, it might work for some game genres, but you really can’t expect to play FPS games over it, ever. No matter your bandwidth, you will always have a certain ping time to the server (due to the whole speed of light thing), which may be tolerable for most actions, but not for all, like the facing direction which in current games still matches your mouse movements instantly, while in a cloud-computed environment it would be subject to the same ping time as everything else.