Starcraft II: No LAN

That rumbling noise you heard this morning? That was Blizzard. They broke the internet.
Rob Pardo, senior VP of game design at Blizzard Entertainment confirmed in an interview with IncGamers that the StarCraft II development team “don’t have any plans to support LAN,” and clarified saying “we will not support it.” The only multiplayer available will be on Battle.net.
Has this company ever heard of “damage control”? The majority of human beings are fucking idiots. Not surprisingly, a heavy portion of gamers are fucking idiots. Right now, they’re flipping cars and breaking glass on the mean streets of the internet. Where I say “Slow down, we don’t have all the information”, others go into rage mode. Read the fine print, people:
IncGamers also got a clarification from Blizzard, shortly after the interview, saying the choice of excluding a LAN feature “is because of the planned technology to be incorporated into Battle.net,” a topic they will reveal more about at a later date.
Eliminating the ability to play Starcraft II through a Local Area Network does not mean you won’t be able to play the game through an equivalent. You can’t cut through a Battle Report or Q&A Batch or Dustin’s Terrible Terrible Blogspot without having it drenched in e-sport. Blizzard didn’t build the game for competition, for television, simply to decide we can’t fight it out latency free. This is the sequel to gaming’s biggest spectator sport.
What we can say is that you will have to hook into the internet to play the game. This is a piracy thing, and the Steam approach appears to be the compromise being offered by developers. Ten years ago, a CD-Key was good enough. Today, Blizzard does not want to get snakebit by another case of Garena, where hundreds of thousands play Defense of the Ancients with illegal copies of Warcraft III. My guess is that Battle.net 2.0 will emulate Steam’s product. Players looking to LAN will log into Battle.net to verify the game’s legitimacy, and then proceed to play on an emulated equivalent.
Yes, people will pirate it. But the Steam approach doesn’t lie in flawless security; it’s designed to make piracy a bitch. Steam works on three fronts: Cracking the game, cracking Steam, and actually finding other illegitimate users to play against. It’s simply more trouble than it’s worth. So while Hacker Ron may get the game working, 14-year-old Johnny will give up and beg his mom to buy it. If it stops casual consumers from pirating the product, then Steam and Battle.net 2.0 are doing their job.
Until we find out what the “planned technology” actually is, there’s no point in speculating any further.
Monday, June 29th, 2009





