At 2007’s NBA Draft, the New York Knicks desperately needed a point guard for the future. Isiah Thomas, the Pistons’ Hall-of-Fame point guard, was in the final season of his disastrous tenure as General Manager. Rather than drafting Marcus Williams, the highest-rated point guard in the draft, he opted for Renaldo Balkman, a forward who would not have been drafted elsewise. Greg Anthony, a former Knick working as an ESPN Analyst, ridiculed the pick. Thomas retaliated by proving his dumbass label was no fluke.
“Greg Anthony should never ever be in a position to question myself on anything about basketball,” Thomas said. “I do remember the kind of player he was. I’ll leave it at that.
Kevin Arnovitz of Clipperblog epitomized the media’s collective comeback: he ate the moron alive.
“This is a classic corollary of the Joe Morgan/Former Fuckwit Athlete School of Logic. To this day, Morgan refuses even to consider, much less read, Moneyball on the grounds that Michael Lewis never played competitive baseball. Likewise, Greg Anthony has no right to critique Thomas’ draft choice (never mind that this is exactly what ESPN pays him to do) because…because the guy was merely a journeyman role player?”
…
“Bottom line, Isiah, is that anyone has the right to question your personnel decisions because a fucking ouija board is capable of assembling a roster that can win 23 games in the Eastern Conference.”
So why can sports fans grasp what gamers can’t? If you tell the world of online gaming your balls itch, no one will believe you when they get a whiff of your account stats. Anyone following Starcraft II’s development knows this needs to be addressed. Starcraft’s professional gaming scene has unanimously concluded that Starcraft II’s upgraded user interface threatens their flow of disposable income and needs to go. Professional gamer Greg “IdrA” Fields, the last living American to be alive when Starcraft was released, is one of the ugly virgins. When a Warcraft III player argued that user interface upgrades benefit Starcraft II (more accessibility -> larger fan base -> more competition), IdrA responded.

Note: Picture Added for Comedic Effect
“he is a casual gamer, he does not intend to spend 10 hours a day playing a game in order to get good at it. he wants to be able to play sc2 the same way he plays other games(for fun) but get good at it and potentially be a part of this esports scene. what he does not realize is that if you can get good at something playing it casually it will not BE an esport because no one will give a shit if you’re good at something everyone else is also good at. my replies were insulting because, while pretending to want to help esports, he is really attempting to kill it for his own selfish ends.”
Devoting every second of your adult life to a single video game allows you to have an opinion on it. But when you bitch that an amateur is looking to destroy pro gaming in an attempt to profit from it? That means you’re fucking insane.
I will concede the coaching ranks of professional sports are dominated by talents better than me; the NBA’s five winningest coaches played at the pro level. But Bill Russell stands as the lone example of a great basketball player becoming a successful coach. But great basketball minds like Russell are shadowed by the Michael Jordan that drafted Kwame Brown, the Magic Johnson who couldn’t handle coaching, and the Isiah Thomas who destroyed the Knicks organization. This isn’t chess, where knowledge of the game is the more important variable. Like most sports, video game ability relies on hand-eye coordination and reflexes, and those inherited traits do not make you an expert on game design.
This may shock Starcraft players, but your game became the greatest display of professional gaming without a professional gaming scene chirping in the developers’ ears. When Blizzard created Starcraft in 1998, professional gaming did not exist, and serious online play was limited to a community of maphackers playing Warcraft II over Kali. The company’s goal was to make the most enjoyable real-time-strategy experience possible, and the game only went competitive when that was accomplished.
To the talented gamers of the world: you may gain an audience based on your accolades, but if you can’t prove your ability justifies your perch above the plebs, don’t be shocked when people stop listening. If you disagree with me, we can play Guitar Hero sometime and see whose argument is superior.