Expensive Shovelware…Is That an Oxymoron?
I’m very cerebral. When someone makes a mistake, I like to understand the psychology of the decision. I accept that human beings aren’t good at everything, but the irrational decisions are the ones that drive me nuts. What makes a human being believe that cutting across three lanes of traffic to hit their turn is a good idea? I don’t know, it hurts my brain trying to figure it out, but it intrigues me.

Last week, Southpeak Interactive continued their inevitable road to death by releasing X-Blades, a port of the Russian game Oniblade. The goal of most businesses is to create a profit. Since X-Blades is a beat ‘em up, it will be compared to God of War, Ninja Gaiden, and/or Devil May Cry. You’re an unknown property. Even though IGN gave your game a six-of-ten, the review was a bloodbath.
Everything about X-Blades is mediocre. It works for what it is, and there’s some charm to the action and the characters, but the gameplay design is lacking in ingenuity; a notion that is perpetuated the longer you play. Some will be able to find more enjoyment with X-Blades than I, but most will likely wind up walking away before the adventure is over.
Whether or not people will play the game start-to-finish is questionable. It features no replay value. It features no multiplayer. And it’s rated M, so it’s not even being targeted at kids. So here’s my question: At a time when the game industry is ripping their hair out over software piracy, why have you just published the kind of game that will get shredded by it?
Tuesday, February 17th, 2009


