Blizzard Needs to ICCatchUP (Hey, I Think The Title’s Clever)
(Last Starcraft II update for a while. Honest!)
Remember “LAN Latency”? The ICCUP and Garena bad boy that exposed Battle.net’s inner workings? That in order to ease concerns about Battle.net 2.0, I touted the awesomeness of “what’s coming”? Yeah, scratch that. As of now, Starcraft II has no “LAN Latency”.

(Credit to Gibybo for the data.)
Didn’t care much for LAN Latency in Blizzard’s previous titles. Every hit point countered in Warcraft III, but delay usually didn’t lead to a unit’s spectacular death. Starcraft DUI pathing and position-oriented micro didn’t make it a necessity, either. But Starcraft II is fast. And contrary to popular belief, there is a breaking point in the battle of speed versus skill.
Starcraft righted most of Warcraft II’s crippled online experience. So when 1999’s Warcraft II: Battle.net edition offered a game speed of “Fastest”, veterans stuck with Faster. Long-time player Axlotl surmised the issue:
If you were to ask, [this] would be the biggest reason to why even faster players do not like the top speed. You cannot pull your peons off of the gold mine. Now, I know you’re all thinking that I’m wrong, but I don’t mean it like that. If someone attacks your wallin suddently…say with 7 grunts. If you do not have any peons on wood, you are going to die. You can get peons off of the gold mine, but it’s very difficult. If the game is set on high or extra high latency, or someone is lagging up the game, you are a dead man. Even if you have some choppers, you are going to have to use those to repair, and will soon have over 5000 gold banked, with no wood.
In Starcraft, Vultures and Firebats were capable of massive damage. But their effectiveness lost out as they took severe penalties (75% damage reduction against “large” units) in the late-game. On the inverse, Starcraft II grants bonus damage. So while health counts remain similar, an Immortal three-hits a Siege Tank and doesn’t have to stumble like a drunken sailor to do it.
That’s why we’re desperate for an upgrade over 2002’s Warcraft III. Blizzard better hope “teh evil pirate serverz” don’t beat them to it.
Wednesday, March 10th, 2010




